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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Clipping via Sprite Masking

Clipping is the computer graphics term for choosing which parts of a graphical object to display or hide. In 2D graphics, it's very common to have one image to define parts of a screen to either only show other images, or to never show other images. Such an image is known as an image mask. In this recipe, we'll use two related images. One is an image of the inside of a room, showing a window out to a night skyscape. The second image is transparent, except for the rectangle where the window is. We'll use the second image to only allow other sprites to be seen when they pass by the window rectangle. The following figure shows how we can only see the parts of the moving blue bird sprite when it is overlapping with the window rectangle:

Figure 6.61 – Image mask being used to only show the bird when it flies through the window rectangle area of the screen
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