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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Using Animation clips

For the next animation example, we'll get the egg to rattle and shake before it hatches. We will create a simple animation and make it loop for its duration. To illustrate, we'll make an Animation Clip of the WholeEgg rattling and then add it to the Timeline on an Animation Clip Track.

Shaking an egg

To create a new Animation Clip on the WholeEgg object, follow these steps:

  1. In Hierarchy, select the WholeEgg object (child of NestAndEgg)
  2. Open the Animation Window (Window | Animation)
  3. You should see a message, To begin animating WhileEgg, create an Animation Clip and a Create button
  4. Press Create
  5. When prompted for a file name, save it to EggShaker.anim

We've seen the Animation Window earlier...

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