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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Scene management


Before we jump into adding some new features to the game, we should step back a bit and address how we will transition from scene to scene. Currently, we have two scenes developed for our game: the Splash and Map scenes. Also, in this chapter, we will add two more scenes, Game and Catch. However, we currently have no way of managing scene transitions or game-object lifetime. Ideally, we want some master object and/or script that can do all that for us. This is exactly what we will build, and we will call it Game Manager.

Hold your excitement for a minute. In order to seamlessly load and transition between scenes, we want to do a little housekeeping with our current scenes. Open up Unity and perform the following instructions to clean and reorganize the current game scenes:

  1. Ensure that the Map scene is loaded in the Hierarchy window. Create a new empty game object by selecting the GameObject | Create Empty menu.
  2. Rename the new object MapScene and reset the transform to zero...
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