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Coding Roblox Games Made Easy, Second Edition

You're reading from   Coding Roblox Games Made Easy, Second Edition Create, Publish, and Monetize your games on Roblox

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Length 302 pages
Edition 2nd Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Toc

Table of Contents (15) Chapters Close

Preface Section I: Introduction to Roblox Development FREE CHAPTER
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

Chapter 5

Q1. What is the purpose of structuring your experience to be modular?

A: Keeping systems in separate modules is great for organization and lets them run independently of each other.

Q2. What service is used for storing and retrieving player data?

A: DataStoreService.

Q3. What is the purpose of including a recursiveCopy function in the Data module?

A: Tables are assigned to a variable by a shared reference instead of the structure being copied for performance. We want a unique table at several points throughout this system.

Q4. Why do we wrap asynchronous methods in a pcall() function?

A: These methods can produce errors; we need to make sure these errors don’t crash our program and retry when necessary.

Q5. What is the importance of including the ProcessReceipt event function in your game when selling developer products?

A: Roblox uses this to verify sales of products; you will not receive your earnings without it.

Q6. Why might...

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