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Hands-On Artificial Intelligence for Beginners

You're reading from   Hands-On Artificial Intelligence for Beginners An introduction to AI concepts, algorithms, and their implementation

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991063
Length 362 pages
Edition 1st Edition
Languages
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Authors (2):
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David Dindi David Dindi
Author Profile Icon David Dindi
David Dindi
Patrick D. Smith Patrick D. Smith
Author Profile Icon Patrick D. Smith
Patrick D. Smith
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Table of Contents (15) Chapters Close

Preface 1. The History of AI FREE CHAPTER 2. Machine Learning Basics 3. Platforms and Other Essentials 4. Your First Artificial Neural Networks 5. Convolutional Neural Networks 6. Recurrent Neural Networks 7. Generative Models 8. Reinforcement Learning 9. Deep Learning for Intelligent Agents 10. Deep Learning for Game Playing 11. Deep Learning for Finance 12. Deep Learning for Robotics 13. Deploying and Maintaining AI Applications 14. Other Books You May Enjoy

Deep Learning for Game Playing

Over the past several years, one of the most notable applications of Artificial Intelligence (AI) has been in the game-playing space. Especially with the recent success of AlphaGo and AlphaGo Zero, game-playing AIs have been a topic of great public interest. In this chapter, we'll implement two basic versions of game-playing AIs; one for a video game and one for a board game. We'll primarily be utilizing reinforcement learning methods as our workhorse. We'll also touch upon the methods behind some of the most advanced game-playing AIs in existence at the moment.

In this chapter, the following topics will be covered:

  • Game Trees and Fundamental Game Theory
  • Constructing an AI agent to play tic-tac-toe
  • Constructing an AI agent to play a simple Atari game
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