Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On UX Design for Developers

You're reading from   Hands-On UX Design for Developers Design, prototype, and implement compelling user experiences from scratch.

Arrow left icon
Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788626699
Length 350 pages
Edition 1st Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Elvis Canziba Elvis Canziba
Author Profile Icon Elvis Canziba
Elvis Canziba
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Title Page
www.packtpub.com
Contributors
Preface
1. What is UX? FREE CHAPTER 2. UX Design Process 3. User Behavior Basics and User Research 4. Getting to Know Your Users 5. User Personas 6. Designing Behavior 7. Visual Design Principles and Processes 8. Wireframes and Prototyping 9. UI Design and Implementation 10. Frontend UI Implementation and Process 11. Post-launching UX Activities 12. Designing for Big Data 1. Other Books You May Enjoy Index

Chapter 8. Wireframes and Prototyping

In this chapter, you will continue to learn skills and methods for creating and designing interactive wireframes and prototypes, which will help us in the process of visual design, especially in creating better user interface designs.

I will share different examples of how wireframes can be created, what kinds of tools we can use, and what kinds of wireframes we can create to utilize better wireframes during our product design process.

Here, we will cover everything from the basics up to advanced concepts of wireframes and prototypes. Then, we will move on to explain the different types of wireframes that we can create.

By the end of this chapter, you will be able to understand the following topics better:

  • Wireframes
  • Types of wireframes we can create
  • Prototypes
  • Tools we can use to create wireframes
  • Tools we can use to create prototypes
  • Different types of prototypes
  • Differences between low-fidelity and high-fidelity wireframes and prototypes
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image