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LLVM Techniques, Tips, and Best Practices Clang and Middle-End Libraries

You're reading from   LLVM Techniques, Tips, and Best Practices Clang and Middle-End Libraries Design powerful and reliable compilers using the latest libraries and tools from LLVM

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838824952
Length 370 pages
Edition 1st Edition
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Author (1):
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Min-Yih Hsu Min-Yih Hsu
Author Profile Icon Min-Yih Hsu
Min-Yih Hsu
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Build System and LLVM-Specific Tooling
2. Chapter 1: Saving Resources When Building LLVM FREE CHAPTER 3. Chapter 2: Exploring LLVM's Build System Features 4. Chapter 3: Testing with LLVM LIT 5. Chapter 4: TableGen Development 6. Section 2: Frontend Development
7. Chapter 5: Exploring Clang's Architecture 8. Chapter 6: Extending the Preprocessor 9. Chapter 7: Handling AST 10. Chapter 8: Working with Compiler Flags and Toolchains 11. Section 3: "Middle-End" Development
12. Chapter 9: Working with PassManager and AnalysisManager 13. Chapter 10: Processing LLVM IR 14. Chapter 11: Gearing Up with Support Utilities 15. Chapter 12: Learning LLVM IR Instrumentation 16. Assessments 17. Other Books You May Enjoy

Learning about AST in Clang

In this section, we are going to learn about Clang's AST in-memory representation and its essential API usage. The first part of this section will provide you with a high-level overview of Clang AST's hierarchy; the second part will focus on a more specific topic regarding type representation in Clang AST; and the final part will show you the basic usage of AST matcher, which is extremely useful when you're writing an AST plugin.

In-memory structure of Clang AST

The in-memory representation of AST in Clang is organized in a hierarchy structure that resembles the syntax structure of C-family language programs. Starting from the top-most level, there are two classes worth mentioning:

  • TranslationUnitDecl: This class represents an input source file, also called a translation unit (most of the time). It contains all the top-level declarations – global variables, classes, and functions, to name a few – as its children...
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