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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Using the Asset Browser

Now, you have a ton of completed models. In the 3D world, we call those assets.

So, it’s time to organize all of those assets so that you can use them in any scene, whenever you want. Blender provides the Asset Browser to make that easier.

The Asset Browser lets you build an Asset Library. Then, in any Blender file, you can simply click and drag your models right into your scene.

In this chapter, you’re going to learn all about the Asset Browser. You’ll learn how to prepare your models for use in the Asset Browser, how to set up an Asset Library, and finally, how to use it.

By the end of this chapter, you’ll have the following:

  • A library of useful low-poly assets
  • Knowledge of how to add new assets to your library
  • Knowledge of how to use your assets in any scene

First, I’ll explain what I mean by asset.

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