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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Preface

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! Unity 4.3 dramatically reformed the way developers could create 2D games when they included sprite rendering, 2D physics, and sprite key-frame animation. Unity 4.6 further shook the gaming world by adding a new and elegant UI system that perfectly complimented the 2D games developers began creating. Now, Unity 5 has arrived! And this text will explore all the wonderful features it has to offer for 2D game development.

In this book, you will learn how to build an RPG game framework, learning lots of tips and tricks along the way. You will start by making a character and a village for the character to interact with NPCs. Then you will develop an overworld map for the character to explore that will be loaded with enemies who randomly attack her. After that, you'll cover the process involved in setting up a turn based battle system along with all of the necessary steps for creating a functional GUI. Following that, you'll develop a shop and inventory system and then implement sound and music. By the end of this book, you will be able to architect, create, deploy, your game as well as have the knowledge to build and customize the Unity editor.

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