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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Working with animation - creating the navigator


The animator is now created for the camera object, and the camera object itself is configured in a hierarchy that'll make our work organized and clean going forward. The object structure is Navigator > Player > Main Camera, as shown earlier in the screenshot in the section Animating the camera. Now it's time for us to define the core functionality for the main camera by scripting. Specifically, we'll create a new class, called Navigator. This will be responsible for moving the camera across its network of paths. To create a new script, right-click in the Project panel and choose Create | C# Script. Name this Navigator. Then, double-click the file, open it inside MonoDevelop or another associated code editor, such as Visual Studio or Microsoft Code. The auto-generated class template will appear as follows:

using UnityEngine; 
using System.Collections; 
 
public class Navigator : MonoBehaviour 
{ 
    // Use this for initialization 
   ...
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