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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

The composite design pattern


The composite design pattern is used to describe groups of objects that should be treated the same way as a single one.

Note

Its purpose is to compose objects into tree structures to represent whole-part hierarchies.

The composite design pattern is useful for removing code duplication and avoiding errors in cases where groups of objects are generally treated the same way. A popular example could be a file system in which we have directories, which can have other directories or files. Generally, the interface to interact with directories and files is the same, so they are good candidates for a composite design pattern.

Class diagram

As we mentioned previously, file systems are a good candidate for the composite design pattern. Essentially, they are just tree structures, so for our example, we will show how to build a tree using the composite design pattern.

The following figure shows our class diagram:

As you can see from the preceding diagram, Tree is our composite...

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