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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling 2. Chapter 2: Introduction to Solid Modeling and CSG Tools FREE CHAPTER 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Adding ambient sounds

Fierce waves clashing against cliff walls, sharp fire crackles, and the whooshing of burst steam pipes. These are all sounds that make us feel specific feelings of fear, comfort, or perhaps curiosity. Sounds are a great way to encapsulate the mood of a particular room or object. In this final recipe, we will be completing our map by applying ambient sounds throughout our level. We will use the Sound object placed inside of a part and insert our own SoundID using the provided modifiable options found inside the property box.

How to do it…

We will create a cubed part, disable its collisions, and make it fully transparent. We will then insert a Sound object into it. Next, we will insert our desired audio ID and adjust its volume. Following this, we will insert a script into the part, which will allow the audio to automatically play. To finish, we will then place the sound parts around the map. To begin, follow these steps:

  1. Start by inserting...
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