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Unity 2022 by Example

You're reading from   Unity 2022 by Example A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803234595
Length 596 pages
Edition 1st Edition
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Author (1):
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Scott H. Cameron Scott H. Cameron
Author Profile Icon Scott H. Cameron
Scott H. Cameron
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Introduction to Unity
2. Chapter 1: Foundational Knowledge of Unity 2022 FREE CHAPTER 3. Part 2: 2D Game Design
4. Chapter 2: Creating a 2D Collection Game 5. Chapter 3: Completing the Collection Game 6. Part 3: 2D Game Design Continued
7. Chapter 4: Creating a 2D Adventure Game 8. Chapter 5: Continuing the Adventure Game 9. Chapter 6: Introduction to Object Pooling in Unity 2022 10. Chapter 7: Polishing the Player’s Actions and Enemy Behavior 11. Chapter 8: Extending the Adventure Game 12. Chapter 9: Completing the Adventure Game 13. Part 4: 3D Game Design
14. Chapter 10: Creating a 3D First Person Shooter (FPS) 15. Chapter 11: Continuing the FPS Game 16. Chapter 12: Enhancing the FPS Game with Audio 17. Part 5: Enhancing and Finishing Games
18. Chapter 13: Implementing AI with Sensors, Behavior Trees, and ML-Agents 19. Chapter 14: Entering Mixed Reality with the XR Interaction Toolkit 20. Chapter 15: Finishing Games with Commercial Viability 21. Index 22. Other Books You May Enjoy

Implementing UGS and publishing

Now that we have a foundational knowledge of Unity’s cloud services for DevOps and LiveOps, let’s walk through an example of adding base LiveOps analytics and crash reporting to a project and implementing a basic player engagement strategy by updating game content dynamically. We’ll finish up by automating our build process with DevOps.

We’ll start by adding the LiveOps services to our game project. For this example, and as seen in this chapter’s screenshots, I’ll use the 2D collection game we started with in Chapter 2. To follow along, you’ll either need to have made a game based on that project, or you can download the Unity project from this book’s GitHub repository here: https://github.com/PacktPublishing/Unity-2022-by-Example/tree/main/ch2/Unity%20Project.

Adding LiveOps services

The two services we’ll be adding to our game project are Analytics and Cloud Diagnostics. These...

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