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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
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Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Seamless locomotion


If you're making an immersive game or experience, that experience is going to be much more convincing to the player if their sense of the space around them isn't constantly being broken up by teleport actions. Let's take a look at a way to handle seamless locomotion in space.

Setting up inputs for seamless locomotion

Ordinarily, we would probably allow users to select the sort of locomotion scheme they're comfortable with in an options menu, but since our current character doesn't do anything but move around, and we haven't done anything with the left controller yet, we can use it to drive our seamless locomotion scheme.

Let's add a pair of input axis mappings for the left controller's thumbstick:

  1. Open Project Settings | Engine | Input.
  2. Hit the + button beside Bindings | Axis Mappings twice to add two new axis mappings.
  3. Name them MoveForward, and MoveRight.
  4. Bind MoveForward to MotionController (L) Thumbstick Y.
  5. Set its Scale to -1.0.
  1. Bind MoveRight to MotionController (L) Thumbstick...
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