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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning FREE CHAPTER 2. Research - Learning from Your Users 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Summary

In this chapter, we introduced Hype, a powerful prototyping tool. We illustrated how to support different prototyping patterns that we can use to simulate the behavior of our product. With examples of differing complexity, we will be able to support both quick rough prototypes and detailed interactions based on your specific needs.

Getting familiar with the concepts of motion design and how to use a timeline to support them will allow us to experiment with different kinds of interactions and communicate using motion with this or similar tools.

The next chapter introduces a very different tool that is equally powerful but approaches prototyping from a very different angle that relies mostly on prototyping with code.

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