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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Implementing a geometry conversion tool

In the previous chapters, we learned how to use the Assimp library to load and render 3D models stored in different file formats. In real-world graphics applications, the loading of a 3D model can be a tedious and multistage process. Besides just loading, we might want to preprocess a mesh in a specific way, such as optimizing geometry data or computing LODs for meshes. This process might become slow for sizable meshes, so it makes perfect sense to preprocess meshes offline, before an application starts, and load them later in the app, as described in the Organizing the storage of mesh data recipe. Let's learn how to implement a skeleton for a simple offline mesh conversion tool.

Getting ready

The source code for the geometry conversion tool described in this chapter can be found in the Chapter5/MeshConvert folder. The entire project is covered in several recipes, including Implementing a geometry conversion tool and Generating LODs...

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