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Asynchronous Programming with C++

You're reading from   Asynchronous Programming with C++ Build blazing-fast software with multithreading and asynchronous programming for ultimate efficiency

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835884249
Length 424 pages
Edition 1st Edition
Languages
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Authors (2):
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Javier Reguera Salgado Javier Reguera Salgado
Author Profile Icon Javier Reguera Salgado
Javier Reguera Salgado
Juan Rufes Juan Rufes
Author Profile Icon Juan Rufes
Juan Rufes
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1:Foundations of Parallel Programming and Process Management
2. Chapter 1: Parallel Programming Paradigms FREE CHAPTER 3. Chapter 2: Processes, Threads, and Services 4. Part 2: Advanced Thread Management and Synchronization Techniques
5. Chapter 3: How to Create and Manage Threads in C++ 6. Chapter 4: Thread Synchronization with Locks 7. Chapter 5: Atomic Operations 8. Part 3: Asynchronous Programming with Promises, Futures, and Coroutines
9. Chapter 6: Promises and Futures 10. Chapter 7: The Async Function 11. Chapter 8: Asynchronous Programming Using Coroutines 12. Part 4: Advanced Asynchronous Programming with Boost Libraries
13. Chapter 9: Asynchronous Programming Using Boost.Asio 14. Chapter 10: Coroutines with Boost.Cobalt 15. Part 5: Debugging, Testing, and Performance Optimization in Asynchronous Programming
16. Chapter 11: Logging and Debugging Asynchronous Software 17. Chapter 12: Sanitizing and Testing Asynchronous Software 18. Chapter 13: Improving Asynchronous Software Performance 19. Index 20. Other Books You May Enjoy

Managing objects’ lifetime

One of the main disastrous issues that can happen with asynchronous operations is that, when the operation takes place, some of the required objects have been destroyed. Therefore, managing objects’ lifetimes is crucial.

In C++, an object’s lifetime begins when the constructor ends and ends when the destructor begins.

A common pattern used to keep objects alive is to let the object create a shared pointer instance to itself, ensuring that the object remains valid as long as there are shared pointers pointing to it, meaning that there are ongoing asynchronous operations needing that object.

This technique is called shared-from-this and uses the std::enable_shared_from_this template base class, available since C++11, which provides the shared_from_this() method used by the object to obtain a shared pointer to itself.

Implementing an echo server – an example

Let’s see how it works by creating an echo server....

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