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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Mirroring an object with a Mirror modifier

In this section, we are introducing the Mirror modifier. Modifiers are operations performed by Blender on an object to manipulate its geometry non-destructively. This means that Blender will change the object in a certain way, depending on which modifier(s) we create, without making irreversible changes, therefore, the change can be undone by simply removing the modifier. Modifiers are usually used for actions that would be too time-consuming or difficult to perform manually (https://docs.blender.org/manual/en/latest/modeling/modifiers/introduction.html).

A Mirror modifier is a simple modifier that just reflects the mesh over a certain point, making it perfectly symmetrical over that point. The symmetry point can be changed, but by default, it is the object’s origin. The origin is the point where an object is located in 3D space. Every object has an origin that is set to the object’s center of mass by default and can be placed...

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