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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Understanding the Dart language basics

When you write Flutter apps, you use Dart, a programming language that was developed by Google. It's relatively new; the first version of Dart was released on November 14, 2013, and version 2.0 was released in August 2018.

It's now also an official ECMA standard. It's open source, object oriented, strongly typed, class defined, and uses a C-style syntax… which is to say, it's like many other modern programming languages, including Java or C#, and to some extent, even JavaScript.

So, you might be wondering (and you are not alone): why another language? I'm sure there isn't a unique answer to that question, but there are some features worth mentioning here that make Dart noteworthy, even without considering Flutter:

  • It's easy to learn: If you have some knowledge of Java, C#, or JavaScript, Dart will...
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