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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Enemies

Space is filled with more dangers than just rocks. In this section, you'll create an enemy spaceship that will periodically appear and shoot at the player.

Following a path

When the enemy appears, it should follow a path across the screen. To keep it from looking too repetitive, you can create multiple paths and randomly choose one when the enemy starts.

Create a new scene and add a Node. Name it EnemyPaths and save the scene. To draw the path, add a Path2D node. As you saw earlier, this node allows you to draw a series of connected points. When you add the node, a new menu bar appears:

These buttons let you draw and modify the path's points. Click the one with the + symbol to add points. Click to start...

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