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Python GUI Programming with Tkinter, 2nd edition

You're reading from   Python GUI Programming with Tkinter, 2nd edition Design and build functional and user-friendly GUI applications

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801815925
Length 664 pages
Edition 2nd Edition
Languages
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Concepts
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Author (1):
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Alan D. Moore Alan D. Moore
Author Profile Icon Alan D. Moore
Alan D. Moore
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Toc

Table of Contents (22) Chapters Close

Preface 1. Introduction to Tkinter 2. Designing GUI Applications FREE CHAPTER 3. Creating Basic Forms with Tkinter and Ttk Widgets 4. Organizing Our Code with Classes 5. Reducing User Error with Validation and Automation 6. Planning for the Expansion of Our Application 7. Creating Menus with Menu and Tkinter Dialogs 8. Navigating Records with Treeview and Notebook 9. Improving the Look with Styles and Themes 10. Maintaining Cross-Platform Compatibility 11. Creating Automated Tests with unittest 12. Improving Data Storage with SQL 13. Connecting to the Cloud 14. Asynchronous Programming with Thread and Queue 15. Visualizing Data Using the Canvas Widget 16. Packaging with setuptools and cxFreeze 17. A: A Quick Primer on reStructuredText 18. B: A Quick SQL Tutorial 19. Other Books You May Enjoy
20. Index
Appendices

Summary

We have changed our program from being an append-only data entry form to an application capable of loading, viewing, and updating data from existing files. In the process, you learned how to update our model so that it could read and update CSV files. You also explored the Treeview widget, including its basic use, virtual events, and column callbacks. You explored using the Treeview widget with hierarchical data structures by creating a file-browsing tool. You learned how to organize multi-form applications using a Notebook widget, and how to create scrolling interfaces using the Scrollbar widget. Finally, you integrated these concepts into the ABQ Data Entry application to address user needs.

In our next chapter, we'll be learning how to modify the look and feel of our application. We'll learn about using widget attributes, styles, and themes, as well as working with bitmapped graphics.

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