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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Preparing to loop our game

In this section, we are going to move away from the testLevel scene and introduce three other levels (level1, level2, and level3) to demonstrate the game loop.

By the end of this section, our game loop will be complete. We will be able to start our game from the bootUp scene. From there, we will be able to progress through each scene.

Let's start by removing the placeholder levels in the Unity Editor. Go to the Project window and the Assets/Scene location. Follow these steps:

  1. Delete level1, level2, and level3.
  2. Select testLevel, hold the Left Ctrl(command on the Mac) key on the keyboard, and press D twice. We should now have three testLevel instances.
  3. Rename testLevel to level1.
  4. Rename testLevel 1 to level2.
  5. Rename testLevel 2 to level3.

We now need to check the Build Settings window to check on the order of our scenes.

  1. At the top of the...
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