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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources FREE CHAPTER
2. Chapter 1: Getting Started with Unreal Engine 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Part 4: Production: Shooting the Scene

In this part, you will learn pivotal techniques for refining the cinematic aspects of your Unreal Engine project. Chapter 10 introduces the art of adding and animating virtual cameras using the Sequencer, enabling you to craft dynamic and visually compelling scenes. You’ll then progress to Chapter 11, where you’ll elevate your storytelling by enhancing set dressing, retiming shots, and incorporating Niagara particles for added visual impact. Finally, in Chapter 12, you’ll discover the art of setting a mood with lighting and post-processing effects, bringing a nuanced atmosphere to your virtual world.

This part includes the following chapters:

  • Chapter 10, Adding and Animating Virtual Cameras Using the Level Sequencer
  • Chapter 11, Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
  • Chapter 12, Setting the Mood with Lighting and Adding Post-Processing Effects
...
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