Part 4: Production: Shooting the Scene
In this part, you will learn pivotal techniques for refining the cinematic aspects of your Unreal Engine project. Chapter 10 introduces the art of adding and animating virtual cameras using the Sequencer, enabling you to craft dynamic and visually compelling scenes. You’ll then progress to Chapter 11, where you’ll elevate your storytelling by enhancing set dressing, retiming shots, and incorporating Niagara particles for added visual impact. Finally, in Chapter 12, you’ll discover the art of setting a mood with lighting and post-processing effects, bringing a nuanced atmosphere to your virtual world.
This part includes the following chapters:
- Chapter 10, Adding and Animating Virtual Cameras Using the Level Sequencer
- Chapter 11, Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
- Chapter 12, Setting the Mood with Lighting and Adding Post-Processing Effects
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