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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Creating a buffer view

When we want to use a given buffer as a uniform texel buffer or as a storage texel buffer, we need to create a buffer view for it.

How to do it...

  1. Take the handle of a logical device from which a given buffer was created. Store it in a variable of type VkDevice named logical_device.
  2. Take the handle of a created buffer and store it in a variable of type VkBuffer named buffer.
  3. Choose a format for a buffer view (how the buffer's contents should be interpreted) and use it to initialize a variable of type VkFormat named format.
  4. Select the part of a buffer's memory for which a view should be created. Set the starting point of this memory (offset from the beginning of the buffer's memory) in a variable of type VkDeviceSize named memory_offset...
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