Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Computer Programming for Absolute Beginners

You're reading from   Computer Programming for Absolute Beginners Learn essential computer science concepts and coding techniques to kick-start your programming career

Arrow left icon
Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Length 430 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Joakim Wassberg Joakim Wassberg
Author Profile Icon Joakim Wassberg
Joakim Wassberg
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs FREE CHAPTER 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

O

Objective-C – A programming language designed by Tom Love and Brad Cox. It was first released in 1984. It was the primary programming language supported by Apple until the introduction of Swift in 2014. See Swift.

Object orientation – A software engineering paradigm in which concepts are represented as objects.

Object-oriented programming – A paradigm based on a concept where programs are constructed using objects.

Object – A representation used in object orientation that is made up of data in the form of fields (often called attributes or properties) and code in the form of functions (referred to as methods to distinguish them from functions defined outside classes).

Ones' complement – The ones' complement of a binary number is accomplished by inverting all the bits in that number (swapping zeros for ones and vice versa).

Opcode – An abbreviation of operation code, this is a portion of a machine language instruction...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image