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Functional Programming in Go

You're reading from   Functional Programming in Go Apply functional techniques in Golang to improve the testability, readability, and security of your code

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781801811163
Length 248 pages
Edition 1st Edition
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Author (1):
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Dylan Meeus Dylan Meeus
Author Profile Icon Dylan Meeus
Dylan Meeus
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Functional Programming Paradigm Essentials
2. Chapter 1: Introducing Functional Programming FREE CHAPTER 3. Chapter 2: Treating Functions as First-Class Citizens 4. Chapter 3: Higher-Order Functions 5. Chapter 4: Writing Testable Code with Pure Functions 6. Chapter 5: Immutability 7. Part 2: Using Functional Programming Techniques
8. Chapter 6: Three Common Categories of Functions 9. Chapter 7: Recursion 10. Chapter 8: Readable Function Composition with Fluent Programming 11. Part 3: Design Patterns and Functional Programming Libraries
12. Chapter 9: Functional Design Patterns 13. Chapter 10: Concurrency and Functional Programming 14. Chapter 11: Functional Programming Libraries 15. Index 16. Other Books You May Enjoy

When to write mutable functions

So far, this chapter has indexed heavily on why we prefer to write immutable functions. But there are some instances in which it makes sense to write mutable functions either way. The only real reason is performance. As we saw earlier, the performance implications can often be ignored, but not always. If you are using structs that contain a lot of data, copying that over to each function can negatively impact the performance sufficiently to cripple your application. The only real way of knowing whether this is the case is by adding performance metrics to your application. Even so, a trade-off must be made between more performant code and more maintainable code. Oftentimes, trying to squeeze more performance out of your application hinders long-term maintainability.

Another possible reason to write mutable code using pointers is for resources that need to be singularly unique within your application. If you’re implementing traditional object...

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