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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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Brian Christian Brian Christian
Author Profile Icon Brian Christian
Brian Christian
Steven Isaacs Steven Isaacs
Author Profile Icon Steven Isaacs
Steven Isaacs
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Integrating Xbox gamepad support


This next and final section will show you how to incorporate Xbox controls into your game. Remember however, this section is completely optional if you do not have an Xbox controller on hand to test. In such a case, external programs exist that allow the player to bind a button press, joystick direction, and so on, on a controller to a keypress so that they still can use an Xbox controller, even if it isn't completely official support. You can refer your players to these programs. Two that we have heard of are JoyToKey and Xpadder. Their websites are at http://joytokey.net/en and http://www.xpadder.com. Both are great and allow multiple game profiles.

If you do however have an Xbox controller on hand and would like to learn how to incorporate support for it into your games, continue on.

GameMaker has two different kinds of gamepad support. One of them is legacy, not yet obsolete and still available for use, but not recommended and also only for Windows, and...

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