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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

UI Scrollbar

The UI Scrollbar object allows the user to drag a handle along a path. The position of the handle on the path affects the position of an image or objects within a usable area.

If you're having trouble seeing what a scroll bar is from the preceding description, it is most commonly used in video games with menus that have a lot of information within a viewable area that is smaller than the area that all the information takes up.

To create a UI Scrollbar, select Create | UI | Scrollbar. By default, a UI Scrollbar has a child named Sliding Area. The Sliding Area also has a child named Handle.

The Sliding Area child is an empty GameObject. Its purpose is to ensure that its child, the Handle, is correctly positioned and aligned. The Handle is a UI Image. The Handle represents the interactable area of the Scrollbar.

Unlike the Toggle and Slider GameObjects, the background...

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