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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How it works...

In this recipe, you created two scenes and added both of these scenes to the game's build. You added a UI Button and some UI Text to each scene.

Note that the build sequence of scenes is actually a scripted array that counts from 0, then 1, and so on, so that page1 has index 0 and page2 has index 1.

When a UI Button is added to the Hierarchy window, a child UI Text object is also automatically created, and the content of the Text property of this UI Text child is the text that the user sees on the button.

Here, you created a script class and added an instance as a component to Main Camera. In fact, it didn't really matter where this script instance was added, so long as it was in one of the GameObjects of the scene. This is necessary since the OnClick event action of a button can only execute a method (function) of a component in a GameObject in the scene.

For the buttons for each scene, you added a new OnClick event action that invokes (executes) the LoadOnClick method of the SceneLoader scripted component in Main Camera. This method inputs the integer index of the scene in the project's Build settings so that the button on the page1 scene gives integer 1 as the scene to be loaded and the button for page2 gives integer 0.

You have been reading a chapter from
Unity 2021 Cookbook - Fourth Edition
Published in: Sep 2021
Publisher: Packt
ISBN-13: 9781839217616
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