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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Testing multiplayer sessions


Before we get into the weeds talking about how networking works, let's learn how to launch a multiplayer session. There are a number of ways you can do this. The easiest is to launch the multiplayer session directly from within your editor, and most of the time when you're testing network replication, this is going to be fine. For more comprehensive tests, or if you need one of the sessions to run in VR, you can launch two separate game sessions and connect them to each other. We'll show examples of how to do this a little later on when we discuss session types.

Testing multiplayer from the editor

Fortunately, the Unreal editor makes it fairly easy to set up a multiplayer session from within the editor on a single machine. To perform this test, we're going to use the Content Examples project:

Note

If you haven't already downloaded the Content Examples project, do so now by selecting Content Examples | Create Project from the Unreal Engine | Learn tab in your Epic...

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