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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Initializing compute shaders in Vulkan

Up until now, we used only graphics-capable command queues on a Vulkan device. This time, we have to find device queues that are also capable of GPGPU computations. In Vulkan, such queues allow execution of compute shaders, which can read from and write to buffers used in the graphics rendering pipeline. For example, in Chapter 10, Advanced Rendering Techniques and Optimizations, we will show how to implement a GPU frustum culling technique by modifying the indirect rendering buffer introduced in the Indirect rendering in Vulkan recipe from Chapter 5, Working with Geometry Data.

Getting ready

The first thing we need to do to start using compute shaders is to revisit the render device initialization covered in Chapter 3, Getting Started with OpenGL and Vulkan. Check out the Initializing Vulkan instances and graphical device recipe before moving forward.

How to do it...

We add the code to search for a compute-capable device queue and...

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