Testing the Navigation System with a project template
In this section, we will look at a project that uses the Unreal Engine Navigation System and do it with a project template – using a pre-made project such as a template presents a valuable chance for you to acquire practical experience on a particular topic, saving you the time and effort required to build a project from the ground up.
Once the project has been created, we will quickly analyze the nav mesh generation system and how the template handles the character movement at runtime.
Here, you will start by creating a game prototype by using the Top Down project, one of the templates available in the GAMES category of Unreal Project Browser.
Setting up the project
Once you are ready, you can fire up the Epic Games Launcher and follow these steps:
- Select GAMES | Top Down from the available templates.
- Set the project to Blueprint or C++ depending on your personal preferences.
- Name your project...