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Coding Roblox Games Made Easy

You're reading from   Coding Roblox Games Made Easy The ultimate guide to creating games with Roblox Studio and Lua programming

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800561991
Length 238 pages
Edition 1st Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Table of Contents (12) Chapters Close

Preface 1. Section 1: Introduction to Roblox Development
2. Chapter 1: Introducing Roblox Development FREE CHAPTER 3. Chapter 2: Knowing Your Work Environment 4. Section 2: Programming in Roblox
5. Chapter 3: Introduction to Roblox Lua 6. Chapter 4: Roblox Programming Scenarios 7. Chapter 5: Creating an Obby 8. Chapter 6: Creating a Battle Royale Game 9. Section 3: The Logistics of Game Production
10. Chapter 7: The Three Ms 11. Other Books You May Enjoy

Setting up the frontend

Your game is now functionally complete with monetization implemented. The frontend of a project refers to the part of the game that players see and interact with the most. The following steps are to beautify your stages, make your Obby come to life with effects and movement, and provide visual and auditory indicators to the client to let them know when something has occurred.

Let's start by seeing how to create effects for your Obby.

Creating effects

When creating effects, you want to mostly be operating on the client. This is because we want most of these effects to only appear locally for the sake of performance and to negate replication, meaning that if you want a sound to play when you collect a coin, you should be the only one hearing that sound.

To do this, you should create a new script under StarterPlayerScripts titled LocalHandler that contains the same code as the ServerHandler script. The structure of systems going forward will be...

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