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Flutter for Beginners

You're reading from   Flutter for Beginners Cross-platform mobile development from Hello, World! to app release with Flutter 3.10+ and Dart 3.x

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781837630387
Length 406 pages
Edition 3rd Edition
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Authors (2):
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Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
Thomas Bailey Thomas Bailey
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Thomas Bailey
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Table of Contents (20) Chapters Close

Preface 1. Part 1:Learning the Core Concepts
2. Chapter 1: What Is Flutter and Why Should I Use It? FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Part 2:Building a Basic Flutter App
7. Chapter 5: Building Your User Interface through Widgets 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Let’s Get Graphical! 10. Chapter 8: Routing – Navigating between Screens 11. Part 3:Turning a Simple App into an Awesome App
12. Chapter 9: Flutter Plugins – Get Great Functionality for Free! 13. Chapter 10: Popular Third-Party Plugins 14. Chapter 11: Using Widget Manipulations and Animations 15. Part 4:Testing and Releasing Your App
16. Chapter 12: Testing and Debugging 17. Chapter 13: Releasing Your App to the World 18. Index 19. Other Books You May Enjoy

Understanding classes in Dart

If you are an experienced programmer and are already familiar with Java or similar OOP languages, then you can skim through some parts of this chapter as Dart implements OOP concepts such as inheritance and encapsulation in very similar ways to those other languages. However, some areas, such as how Dart manages and defines class constructors, will probably be different from what you are used to and are incredibly important for later chapters when we explore how Flutter makes the best use of the Dart language.

In this section, we will look at what makes a Dart class, how to construct an instance of one using a constructor, and how your class can inherit from other classes. We will also explore ways to use special class constructs, such as abstract classes, interfaces, and mixins, and, finally, look at how to share class code across our code base using files and imports.

Class structure

Dart classes are declared by using the class keyword and the...

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