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Flutter for Beginners

You're reading from   Flutter for Beginners Cross-platform mobile development from Hello, World! to app release with Flutter 3.10+ and Dart 3.x

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781837630387
Length 406 pages
Edition 3rd Edition
Languages
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Authors (2):
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Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
Thomas Bailey Thomas Bailey
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Thomas Bailey
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Table of Contents (20) Chapters Close

Preface 1. Part 1:Learning the Core Concepts
2. Chapter 1: What Is Flutter and Why Should I Use It? FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Part 2:Building a Basic Flutter App
7. Chapter 5: Building Your User Interface through Widgets 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Let’s Get Graphical! 10. Chapter 8: Routing – Navigating between Screens 11. Part 3:Turning a Simple App into an Awesome App
12. Chapter 9: Flutter Plugins – Get Great Functionality for Free! 13. Chapter 10: Popular Third-Party Plugins 14. Chapter 11: Using Widget Manipulations and Animations 15. Part 4:Testing and Releasing Your App
16. Chapter 12: Testing and Debugging 17. Chapter 13: Releasing Your App to the World 18. Index 19. Other Books You May Enjoy

What this book covers

Chapter 1, What Is Flutter and Why Should I Use It?, gives a gentle introduction to the world of Flutter and an exploration of the reasons why it may fit your development process.

Chapter 2, An Introduction to Dart, starts to develop the basic syntax of the Dart programming language that is fundamental to Flutter.

Chapter 3, Flutter versus Other Frameworks, compares and contrasts Flutter to other existing mobile app development frameworks so that you can make an informed decision and explain that decision to your colleagues.

Chapter 4, Dart Classes and Constructs, advances your knowledge of the Dart programming language along with object-orientation concepts.

Chapter 5, Building Your User Interface through Widgets, explains the idea of the widget, a concept that is at the heart of the Flutter framework, and how it can be used to create basic user interfaces.

Chapter 6, Handling User Input and Gestures, shows you how to handle user input with Flutter widgets.

Chapter 7, Let’s Get Graphical!, builds on your widget knowledge to show how styling and decoration can be added to your widgets.

Chapter 8, Routing – Navigating between Screens, explores how to add navigation to your app so that a user can transition from one part of your app to another.

Chapter 9, Flutter Plugins – Get Great Functionality for Free, explores what the plugin or package concept is and how you can use it to turbo-charge your app functionality.

Chapter 10, Popular Third-Party Plugins, teaches you about the most popular third-party plugins and how to use them in Flutter apps.

Chapter 11, Using Widget Manipulations and Animations, gets into how to create unique visuals with graphic manipulations and gives you an insight into how to add animations to your Flutter widgets.

Chapter 12, Testing and Debugging, delves into the excellent Flutter tools that will help you ensure your app is ready for public use.

Chapter 13, Releasing Your App to the World, guides you through the steps and potential pitfalls of deploying your app to the world.

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