Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Java Coding Problems

You're reading from   Java Coding Problems Improve your Java Programming skills by solving real-world coding challenges

Arrow left icon
Product type Paperback
Published in Sep 2019
Publisher Packt
ISBN-13 9781789801415
Length 816 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Anghel Leonard Anghel Leonard
Author Profile Icon Anghel Leonard
Anghel Leonard
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Strings, Numbers, and Math FREE CHAPTER 2. Objects, Immutability, and Switch Expressions 3. Working with Date and Time 4. Type Inference 5. Arrays, Collections, and Data Structures 6. Java I/O Paths, Files, Buffers, Scanning, and Formatting 7. Java Reflection Classes, Interfaces, Constructors, Methods, and Fields 8. Functional Style Programming - Fundamentals and Design Patterns 9. Functional Style Programming - a Deep Dive 10. Concurrency - Thread Pools, Callables, and Synchronizers 11. Concurrency - Deep Dive 12. Optional 13. The HTTP Client and WebSocket APIs 14. Other Books You May Enjoy

Problems

Use the following problems to test your Java Reflection API programming prowess. I strongly encourage you to give each problem a try before you turn to the solutions and download the example programs:

  1. Inspecting packages: Write several examples for inspecting Java packages (for example, names, a list of classes, and so on).
  2. Inspecting classes and superclasses: Write several examples for inspecting classes and superclasses (for example, get Class via the class name, modifiers, implemented interfaces, constructors, methods, and fields).
  3. Instantiating via a reflected constructor: Write a program that creates instances via reflection.
  1. Getting the annotation of a receiver type: Write a program that gets the annotation on a receiver type.
  2. Getting synthetic and bridge constructs: Write a program that gets synthetic and bridge constructs via reflection.
  3. Checking the variable...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image