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Julia Programming Projects

You're reading from   Julia Programming Projects Learn Julia 1.x by building apps for data analysis, visualization, machine learning, and the web

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781788292740
Length 500 pages
Edition 1st Edition
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Author (1):
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Adrian Salceanu Adrian Salceanu
Author Profile Icon Adrian Salceanu
Adrian Salceanu
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with Julia Programming FREE CHAPTER 2. Creating Our First Julia App 3. Setting Up the Wiki Game 4. Building the Wiki Game Web Crawler 5. Adding a Web UI for the Wiki Game 6. Implementing Recommender Systems with Julia 7. Machine Learning for Recommender Systems 8. Leveraging Unsupervised Learning Techniques 9. Working with Dates, Times, and Time Series 10. Time Series Forecasting 11. Creating Julia Packages 12. Other Books You May Enjoy

Setting up our game's architecture

Let's create a home for our game—make a new folder called sixdegrees/. We'll use it to organize our game's files. Each file will contain a module and each module will package related functionality. We'll make use of Julia's auto-loading features, which means that the filename of each module will be the same as the module's name, plus the .jl extension.

The first thing we need to do, though, once we go into the sixdegrees/ folder, is to initialize our project through Pkg—so we can use Julia's dependency management features:

julia> mkdir("sixdegrees") 
"sixdegrees" 
 
julia> cd("sixdegrees/") 
 
julia> ] # go into pkg mode 
 
(v1.0) pkg> activate . 
 
(sixdegrees) pkg> 

We'll be using the HTTP and the Gumbo packages, so it's a good...

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