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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The *.sav file


The file format that is used by Unreal Engine in order to store the saved data is the *.sav file. You can find all the save files (files named with the slot names you use within the C++ code) in the SaveGames directory, within the game or the project.

As you can see, Bellz's save game directory contains only one file, which is called CoinSaveSlot.sav, the name of the slot I defined earlier. That means you can not only save multiple values within one save file, but you can also save more than one save file. So you can think of a single save file as a table of values, and the save directory as the container of all the tables. And while you've got the chance to save unlimited amounts of save files, it always better to keep things organized within one file or even a few save files, in order to avoid any corruption or complications. Check any AAA game (the Batman Arkham series, for example) made with Unreal Engine, and you will find it has around three save files. Also, keep in...

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