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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The navigation mesh

We have a complete level that looks perfect. The player is autospawned at runtime and we can run through it. But still there are a few more things that are needed for the level that aren't level design-wise, but it are needed for the game logic itself. One of those missing parts is the navigation mesh.

If you don't know what the navigation mesh is, it is the path finding implementation that is used within Unreal Engine in order to find a point via another point. Alternatively, in another meaning, it is used to let an enemy find what he is seeking for. With that said, it means even if we have enemies, they will not be able to navigate through the world until there is a valid navigation mesh.

Adding a navigation mesh in Unreal Engine is a very simple task. It lets you focus more on creating and pitching your enemies and their behaviors while navigating with one step.

The navigation mesh

By dragging and dropping Nav Mesh Bounds Volume from the Volumes section of the Modes panel, you...

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