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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Exploring the PCG framework

This book introduces the first steps of creating a PCG graph using a PCG framework. Within this section, I will provide a fundamental explanation of PCG nodes and the overarching structure of PCG graph. I will explain how to recognize the primary components that are essential for constructing the tool.

PCG user interface

To start our journey of setting up the PCG framework, we first need to enable the plugin within the project. I will guide you through the setup process:

  1. In the top left corner of your viewport, go to Edit | Plugins. In the plugins menu, search for PCG Content Generation Framework (PCG). Check the box to enable the plugin, then restart your project.
Figure 1.13 – Enabling the PCG Framework plugin

Figure 1.13 – Enabling the PCG Framework plugin

  1. For this exercise, we will use models from the plugin’s Content folder, which is located inside the hidden folder of Unreal Engine’s project. To access it, we need to access...
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Procedural Content Generation with Unreal Engine 5
Published in: Nov 2024
Publisher: Packt
ISBN-13: 9781801074469
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