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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Creating Transparent Objects

We’ve learned that in order to create transparency, we need to:

  • Enable alpha blending and select the interpolative blending function
  • Render the faces of objects back to front

How do we create transparent objects when there is nothing to blend them against? In other words, if there’s only one object, how can we make it transparent? One solution is to use face-culling.

Face-culling allows us to only render the back or front face of an object. We used this technique in the previous section when we only rendered the front face by enabling the Back Face Culling button.

Let's use the color cube from earlier in this chapter. We are going to make it transparent. For that effect, we will perform the following:

  1. Enable alpha blending and use the interpolative blending mode.
  2. Enable face-culling.
  3. Render the back face (by culling the front...
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