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Real-Time Animation with Adobe Character Animator

You're reading from   Real-Time Animation with Adobe Character Animator Animate characters in real time with webcam, microphone, and custom actions

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803246949
Length 302 pages
Edition 1st Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Preparing Character Art for Rigging
2. Chapter 1: What You Need to Know Before Rigging and Animating FREE CHAPTER 3. Chapter 2: Comparing Adobe Character Animator to Other Animation Apps 4. Chapter 3: Preparing a Character Rig in Photoshop 5. Part 2: Rigging Character Art for Animation
6. Chapter 4: Importing and Tagging Your Character 7. Chapter 5: Creating Control Handles and Behaviors 8. Chapter 6: Physics, Behaviors, and Meshes 9. Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets 10. Chapter 8: Refining Layers and Exploring Optional Rig Features 11. Part 3: Animating and Refining Your Scene
12. Chapter 9: Working with Preset Actions 13. Chapter 10: Animating a Simple Sequence 14. Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence 15. Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence 16. Chapter 13: Additional Character Animator Tools and Features 17. Index 18. Other Books You May Enjoy

Using PNG sequences for external animations

While Character Animator is great for quick character animation, there may be some tasks best left to other apps. In these cases, we have choices of how to implement external animations. These PNG sequences can be implemented during editing once you export them from Character Animator, or you can import sequences to Character Animator and integrate them into the set. In this chapter, we will do the latter.

Importing PNGs for the sequence

Like importing PSDs or other files, we will import the sequence of images onto our Project panel. This animation comprises 60 individual images and we can link behavior to allow a cycle effect.

To import the image sequence, take the following steps:

  1. Make sure you’re on the Rig tab.
  2. Double-click a blank area on the Project panel to bring up the import prompt.
  3. Browse to the AudienceAnimation folder, which is in the book project files.
Figure 11.1: You will find 60 images inside the AudienceAnimation folder

Figure 11...

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