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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Moving around the gallery

We've done so much, and yet have not discussed moving about the gallery level. In Chapter 7, Locomotion and Comfort, we examined various ways of implementing locomotion and teleportation. Let's now consider setting up specific teleportation spawn points that provide an optimal viewing pose for each artwork picture in the gallery.

Teleporting between pictures

I suppose a good viewing position is about one meter back from the picture. We can add a ViewPose object at that location, within the ArtworkRig. We'll place its origin on the floor. Let's add that now:

  1. Select a ArtworkRig in Hierarchy
  2. Create a child Empty game object, name it ViewPose
  3. Reset the ViewPose transform
  4. Set its...
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