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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Using C++ functions in Blueprint

There are several ways that we can expose C++ functions to Blueprint, depending on what we need them to do. For our first example, we're going to make a simple function that we pass our float variable to and get an output from. Let's open up our C++ files and get started.

BlueprintCallable functions

For this first test, we're going to make a BlueprintCallable function. These work like the function calls we made back in Chapter 2, Programming Using Blueprints, with HandlePickedUp, except the actual code is in C++.

Our function will simply take a float and double it and then return that value. In the .cpp file, this is what the C++ code will look like for that:

In the .h file...

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