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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning FREE CHAPTER 2. Research - Learning from Your Users 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Researching methods

There are a lot of methods that you can use to gain a deeper understanding of how your users think. In this chapter, we will explain how to apply different methods to understand your user's mental model. Different techniques will give different results; therefore, some methods will be more useful for some objectives than others. Practice with all of them and create your own set of tools.

In this chapter, we will go through the most common methods used by many user experience designers. They are easy to implement and the investment in time will be justified by the quantity of information you will get.

These methods consist of small tasks to give to your participants. Allowing them to use their own terminology will help us understand how they think and how they expect the system to interact with them.

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