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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Project – fine-tuning your camera views

Here are the post-process settings I’m using for my project. I initially configured them within my main PPV and then fine-tuned them by copying them into the Post Process section of the cinecamera. This was necessary, especially for adjustments related to color grading and exposure, as they are quite scene-specific:

Figure 14.32: My final Post Process settings

Figure 14.32: My final Post Process settings

As you can see, the settings are relatively straightforward. I primarily used Lens settings to achieve the desired exposure. For Color Grading, I relied on a custom LUT I created in Photoshop and temperature adjustments.

Feel free to examine these settings, but keep in mind that they are optimized for my specific scene and lighting conditions, and designed to achieve the particular look I desired. When adapting them to your project, it’s important to experiment and find the right balance that works for your specific situation.

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