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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Using the camera as our scene backdrop


As you may have already noticed when we created the Catch scene, we already put in place a UI element that will act as our scene backdrop. The Camera_Backdrop object we set up will display the device's camera as a texture. Follow these instructions to add the script and get the camera view as the scene backdrop:

  1. From the menu, select Assets | Import Package | Custom Package...
  2. When the Import package... dialog opens, navigate to the downloaded source code Chapter_5_Assets folder. Select the Chapter5_import2.unitypackage and click on Open to import the package.

    Tip

    This package is a full import of the FoodyGo assets, and not all of your scripts may need to be updated. However, if you have made your own modifications to some of the scripts, this will overwrite your changes. If you have changes you want to preserve, then either back up the files to a new location or do an asset export of just the files you want to keep.

  3. After the Unity Import Package dialog...
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