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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts FREE CHAPTER
2. C++ Concepts 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Configuring Visual Studio

Vulkan is just a rendering API, so we need to create a window and do math. For both, we will use GLFW and GLM, like we did when we created an OpenGL project. To do this, follow these steps:

  1. Create a new Visual Studio C++ project and call it VulkanProject.
  2. Copy the GLFW and GLM folders from the OpenGL project and place them inside the VulkanProject folder, under a folder named Dependencies.
  3. Download the Vulkan SDK. Go to https://vulkan.lunarg.com/sdk/home and download the Windows version of the SDK, as shown in the following screenshot:
  1. Install the SDK, as shown in the following screenshot:
  1. In the Dependencies directory, create a new folder called Vulkan. Copy and paste the Lib and include the folder from the Vulkan SDK folder in C:\ drive, as shown in the following screenshot:
  1. In the Visual Studio project, create a new blank source.cpp file...
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