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Hands-On GUI Application Development in Go

You're reading from   Hands-On GUI Application Development in Go Build responsive, cross-platform, graphical applications with the Go programming language

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789138412
Length 450 pages
Edition 1st Edition
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Graphical User Interface Development FREE CHAPTER
2. The Benefits of Native Graphical Applications 3. Graphical User Interface Challenges 4. Go to the Rescue! 5. Section 2: Toolkits Using Existing Widgets
6. Walk - Building Graphical Windows Applications 7. andlabs UI - Cross-platform Native UIs 8. Go-GTK - Multiple Platforms with GTK 9. Go-Qt - Multiple Platforms with Qt 10. Section 3: Modern Graphical Toolkits
11. Shiny - Experimental Go GUI API 12. nk - Nuklear for Go 13. Fyne - Material Design-Based GUI 14. Section 4: Growing and Distributing Your Application
15. Navigation and Multiple Windows 16. Concurrency, Networking, and Cloud Services 17. Best Practices in Go GUI Development 18. Distributing Your Application 19. Installation Details 20. Cross Compiler Setup 21. Comparison of GUI Toolkits
22. Connecting GoMail to a Real Email Server 23. Other Books You May Enjoy

Background and the vision for Shiny

The Shiny project was created in an effort to understand how a graphical application toolkit could be created to be in keeping with the Go idiom. Therefore, it is important that its API and methodologies should match the Go language semantics and standard library, its dependencies should be only pure Go libraries or existing system routines, and it should provide a modern approach to developing an application GUI. Much of this is only possible if you start from scratch, as you can tell from the toolkit bindings we saw in Section 2, Toolkits Using Existing Widgets of this book. It lives in the golang.org/x/exp/shiny repository—an experimental extension to the Go libraries.

The project was started as an investigation by Nigel Tao, a Go developer who had been working on golang.org/x/mobile (on which Shiny depends...

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